Showing posts with label coinage. Show all posts
Showing posts with label coinage. Show all posts

Saturday, January 04, 2014

cleaned and update the string a little and fixed and frame rate anomaly ...


Thursday, January 02, 2014

smallish update . .clean the string slightly ...


coinage update

Update with a quick hardware render and first pass on the string

Monday, December 30, 2013

last update of 2013 still to do : overlapping action/tweaks on toes and fingers etc string that is tied to the coin and chair

Saturday, December 28, 2013

new update, with some temporary colour, added breakdowns and interpolation set from stepped to linear.

Still have timing/spacing adjustments to make and some extra secondary actions to add, toe/finger curls etc

String attached to the coin and chair still to add also.


Thursday, December 26, 2013

Monday, December 23, 2013

Coinage second update today :)


Little bit more work on the breakdowns and added a temporary track ...

Sunday, December 22, 2013

Coinage update!



Yay, After a very long time, I have found my Maya files and have made a small start on the breakdowns!

I thought this was lost for ever!

I am going to continue to work on this as and when I can :D

Tuesday, May 03, 2011

Coinage Update (at long last)



I've finally managed to find some time for this and have updated it ...

Latest version, added pocket, and bones

To do:
1: re-do spitting out bones chair animation as it's too floaty at the moment, needs snap!
2: work through cleaning up and inbetweens
3: add string (tied to coin)
4: work on opening sequence and end credits
5: add sound

Sunday, August 01, 2010

Coinage update ...

Here's the blocking stage of my little animation thing ...



After showing it to a couple of people and listening to some suggestions, I'm going to add a little section before he finds the actual coin where he finds a couple of other things first, a few suggestions were made for the particulat items .. but I have a couple of ideas of my own that wil maybe add a bit more acting to Alfie. .. I might get chance to add in a 2d scribble version of the extra bit later this week ... stay tooned er . .as they er say ...

Coinage update ...

In my last post I showed the original 2d clip and an image of a chair model ...

here's a screen grab of the character who I call alfie:



Next post will show the blocked out stage ...

Coinage .. short short animation exercise ...

I thought it was about time I updated the BliG.

since being made redundant from my job recently as well as trying to find a job to make sure I can feed my kids and keep the house, I've been working on a little animation. Sometime ago i did a quick sketch in a couple of hours to get the idea I had moving, and here it is:



The plan is now to go on and start doing a 3d version (not stereoscopic - although that is possible these days now that I mention it .. hmmm ... thinks ... :D)

I'll try and keep up and post stuff as I do it, the next stage is .. "the stage"

nothing much, I know .. but at least It's a start ...